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Offense

When your character goes to make an action, be it a skill check, an ability check, a combat maneuver, etc.... He starts with the Offense line.

The simplest use of it entails typing a number into the box on the far left and then clicking where it says “ROLL IT!” on the far right (this label will turn from gray to bright orange once it has a decent number to check). In the Game Chat will be entered a line like....

The Table: Deqqie rolls a 7 to create a Die Strength of 7 . (BCH:80% ).

This means the character Deqqie typed 80 into the offense box, clicked ROLL IT! And had the computer roll 1-100 to come up with 7. Seven is a lame roll, but by being less than 80% it does pass the check.

Of course, in a game of the ToAd you will hardly ever simply check a number pulled off the top of your head. Instead you will need something from your character sheet – which is what the silver button on the left is all about. It creates a pop-up box containing all the checkable attributes of that character.(Click to see the whole thing)

If you are simply making the check of an attribute, clicking on its title (highlighted in blue) will return its score to the Offensive line and alert the rest of the players to your intentions with a line in gold like this....

The Table: Deqqie goes to make a Knowledge check.

Of course, if you are attacking another character or creature in the game, it makes sense to alert them to the fact by selecting them in the "Against" character listing before clicking on its title. This returns a line like this to the game chat....

The Table: Deqqie goes to use Charcoal Grip, 13 against Cochise (Range:23" Speed:6).

When used with an assertion, this line also returns the attack's range and speed for pre-combat comparison. Hint! If you can't remember what something does, click the magnifying glass icon and its description will come up in a separate window.

The reason the offensive pop-up does not automatically roll the dice and check the score it returns to the table controls is because you might want to add some modifiers before rolling the dice. This is done by clicking the silver button in the offensive line just behind the Pre-Mods box (which is short for “Pre-roll modifiers). This creates a pop-up similiar to this....


Basically you click on the plus signs next to the modifiers you seek.This totals them up at the bottom of the page, and in this instance Deqqie is using a +12 Exertion bonus, taking a -20 Running penalty, and taking a -20 Weapons Parry penalty - which totals to -28 modifier. Clicking Clear erases all of this, allowing you to start over. Clicking the Use button returns a line like this to the Game Chat....

The Table: Deqqie Pre-roll Modifiers - Exer: +12. Run: -20. Parry: -20. Totaling: -28.

And puts a -26 to the PreMods box on the Offensive line. Clicking will add or subtract the pre-roll modifier to the score being checked and then roll the dice against it.

Two modifiers to be careful around are the Concentration and Exertion modifiers at the top of the pre-roll pop-up. As soon as you click the plus sign, these will subtract 5 points from the character's vital statistics (fort or vit, depending on the bonus) and send a line back to the game chat which tells everyone else what has happened, like so....

The Table: Deqqie loses 5 Vit for a +12 Exertion Bonus.

If you change your mind on a concentration or exertion bonus you will need to use the Change line to gain the lost points back.
Finally on the Pre-Roll pop-up there is the "Write One In" line. As can be expected, this allows you to write in a modifier, such as the magical +10 on your favorite long sword, or a +120 burst from a machine gun. Be aware that common magical bonuses like these do not automatically add themselves in! And if you forget, then it stands to reason that your mojo wasn't working - you may not redo the check!

Like the offensive pop-up before it, the pre-roll's pop-up primarily returns a number to a box in the offensive line.

You can change the values of the score being checked and the modifiers being used before rolling the dice; however, the scores which were actually used in the check will show up in the game chat, like so....

The Table: Deqqie rolls a 72 and Misses with Charcoal Grip, 13 . (BCH:71% Pre:-28).

By looking at the tail end of the line we can tell that her base chance to hit was 71% on top of which she took a -28 modifier before rolling the dice. She needed to roll a 43 or less to succeed but came up with a 72 and missed. Better luck next time!

Click Here to go to Step 8: Defense