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The Game Chat

This is where the game takes place. The top half of the board is where all the chat messages appear. The bottom half contains the controls which send your messages across. Separating the two is a silver bar that carries the name of who is speaking - which depends on you clicking the radio button of a character or your userid in the character table. It is essential to the Game Chat that you pick a speaker before trying to speak. In the following example of the character controls, Zaccheus has been chosen to speak.

To send a simple message, type it in the Comment box and click the submit button. If the On Enter checkbox has been checked then hitting Enter will send it across. Note the emoticons to the left of the comment box, clicking them will tack its code onto the end of your comment.

A bit more interesting are the Table controls in the rows above the Comment box. These are color coded and arranged in the typical order of their use. When a character makes an action - the heart of all adventuring - first they make an Offensive maneuver, whoever they are acting against sets the Defense, the two scores are compared to create an Effect which - if combat orientated – removes a few wounds from a character using the Change row.

The table controls are called table controls because everything they enter into the game chat is preceded by “The Table: ” instead of the name of the character who is speaking. Short for “The Game Table” or “The Kitchen Table,” its presence guarantees that the entry has not been forged by another player.
The game table entries are also color coded so you can tell what lines were created by what table controls. Lines where the dice have been rolled appear with a little colored pair of dice at their front . These come in multiple colors which are chosen at random and only there to make these extremely important lines easy to track.

Click Here to go to Step 7: Offense